Escape Rooms

The game is about entertaining fun where you can escape from reality. In an escape room the game relies on solving diverse tasks as a team so you can break out within 60 minutes. You will be given all the important information before the game begins.
The price of the room is 3500 HUF/person.
All rooms have a maximum of 7 participants.

Get to know our rooms!
Jailbreak, Insane Asylum, The Cage, the Cards, and the Cash, Wizard Trials, Deep Space

Jailbreak

You’ve had years to get ready for this while the lawyers did their thing, but time has run out. The execution chamber is being prepared just for you. You have sixty minutes. Can you escape before they come to lead you to your fate?

Ideal group size: 2-7
Difficulty: 4/5
Age limit: 10+

Insane Asylum

The year is 1956, and you are one of the unfortunate patients of Overbrook Insane Asylum. They say it is a place for the mentally ill to rest and heal, but after all the drugs and cruel procedures, one of the few things you’re sure of anymore is this place has brought you to the absolute brink of sanity. The time has come for you to get free of this place and bid these “doctors” and their experiments goodbye for good.

Ideal group size: 2-7
Difficulty: 3.5/5
Age limit: 10+

The Cage, the Cards, and the Cash

Howdy, pardner. Yer movin’ up to the big time. Word is there’s a buffalo-sized pile o’ cash buildin’ for the biggest card game this side of the Mississippi. There’s a back way in for you and yer crew to snatch it up before the game, but it comes with a catch. You gotta get yerself arrested... then you gotta break out again.

Ideal group size: 4-7
Difficulty: 4.5/5
Age limit: 10+

Wizard Trials

Years of study (and fetching tea leaves) have finally led to this... your final trial. Can you fulfill your master’s greatest challenge and prove yourself worthy of unlimited magical power?

Ideal group size: 4-6
Difficulty: 4.5/5
Age limit: 10+

Deep Space

The starship Enigma has been struck by a meteor, disabling most of the ship’s systems. Now they are surrounded by alien creatures that live in deep space. Can you gain access to the crippled ship and get it operational again before the monsters tear it apart?

Ideal group size: 2-7
Difficulty: 4/5
Age limit: 10+